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Shoutbox
Mindz:
yay, I'm the top 5 for dkp, most active and everything. /flex
Kharzor:
You just put some crap on the neutral AH like a piece of linen cloth and then price it at however much gold you want to transfer.
Hector:
WHOA, when did this come about?
Mindz:
you just lose 15% of your gold.
Miho:
neah its not that hard movin stuff from one faction to another using the common AH
Jet:
Miho, do you mean using some service to transfer gold and items between factions?
Hopar:
Good luck to yall I guess.. I have invested way to much in atlas already..
Nebakanezer:
I'm going druid on Bloodfurnace. WTB appoval on new site
Keljaeden:
exactly my sentiment
Miho:
why not reroll ally on the same server? then we could at least keep our names and move our existing items/gold over without it feeling like a complete waste
Mindz:
so you guys are leaving the server?
Pwnytailz:
Come reroll a druid Nev!
Nevax:
<Mayhem>
Keljaeden:
anyone know a good pvp guild in Coilfang?
Nevax:
woah. wtf. we disbanded..?
Verminaard:
Strange though. BE's and Dranei are the 2 least populated races on Underbog.
Keljaeden:
we*
Keljaeden:
Are really Disbanding?
Verminaard:
Just an fyi, The Underbog server has 1,816 ally and 1,697 horde, and it's in the same BG. Best stats on a server that I've seen in this BG.
Miho:
census is showing it around 1:2.3, not too bad
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Total Posts:
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Conceited Downs Nightbane
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Site Stats
Total Visitors:
20626
Total Page Views:
91565
Total Members:
86
Total Shouts:
1944
Total Threads:
146
Total Posts:
1149
Welcome our newest member:
Guild Stats
Guild
Name: Mayhem
Game: World of Warcraft
Server: Coilfang
Members: 86
Characters: 52
Rank (members)
High Warlord: 1
Warlord: 3
Commander: 0
Champion: 0
Centurion: 0
Outrunner: 0
Grunt: 44
Scout: 32
Class (chars)
Druid: 4
Hunter: 8
Mage: 5
Paladin: 5
Priest: 4
Rogue: 7
Shaman: 6
Warlock: 9
Warrior: 4
Race (chars)
Blood elf: 26
Orc: 11
Tauren: 8
Troll: 2
Undead: 5
News Feed Live information from MMO-Champion - World of Warcraft Guides and Raid Strategies PTR 3.0.8 Notes update - Professions and Bug fixes (Jan 07, 09) Update - Just to make it clear, this is not a full list of 3.0.8 changes, the full patch notes and other undocumented changes are still available in previous posts.
PTR 3.0.8 Notes update The official 3.0.8 PTR Patch notes have been updated. Some of the professions changes are very interesting (Mining now only takes one hit) and hundreds of bug fixes have been added, I guess you can stop saying that bugs aren't fixed. (Note: I'm pretty sure I mentioned some of these changes in one of the earlier update, but most of them are new) Quote from Blizzard staff General
Achievements
PvP
Arenas
Battlegrounds Lake Wintergrasp
Strand of the Ancients
Professions Alchemy
Blacksmithing
Cooking
Enchanting
Engineering
Inscription
Jewelcrafting
Patch 3.0.8 and scamming, blue posts (Jan 07, 09) Patch 3.0.8 to introduce new features against scamming World of Warcraft is a haven for scammers. People are getting robbed from their items / gold / accounts all the time, sometimes with almost no way to prove it to Blizzard to get it back. The first update to help against GM impersonations was the addition of a small icon next to the name of the Gamemaster, it seems that Patch 3.0.8 will improve the security by introducing a new interface to let players communicate with Gamemasters. When a player is being contacted by a Gamemaster, a new icon will blink at the top right of his screen: Clicking it will open a new frame where the Gamemaster will be able to message you (the slightly bugged text is a result of a bug on my side): With the recent rise in the number of compromised WoW accounts, it's always nice to see Blizzard trying to introduce new features to fight this. While we're waiting for this patch to be deployed on live servers, you can always use the following picture if you're not really sure about who you're talking to. (Yes, this is a slow news day) Blue posts Quote from Blizzard staff Theorycrafting with PTR numbers We pay attention to player-generated numbers, but you must admit that if we took all player-generated numbers as gospel that the game would end up in a pretty funky state. Your build will nearly always be behind ours, even in beta and on the PTR. We get the benefit of seeing the combined effects of many changes at once, including bug fixes. To estimate the effect that changes will have, you have to do just that -- estimate. Some players can still generate excellent numbers, and others, whether through mailicious intent or just because they forgot to consider something, do not. But if we are wrong, I have no problem admitting we're wrong. We were wrong about Elemental shamans -- they are lower than what we thought they would be. We were wrong about warlocks -- they are probably too fragile in PvP. If we nerf hunters too much, we will fix them in later patches. But we can't be so terrified of making mistakes that we don't make changes when we think they are warranted. (Source) Paid character transfers blocked on some realms The primary goal right now is to reduce the most severe queues on our realms. At its peak concurrency Dalaran saw over a 400 person queue last night. This isn't the highest queue across all US realms by any means. With that said, allowing transfers to the realm would have a greater negative impact on all players of Dalaran, than allowing Horde to transfer to Dalaran would have a positive impact. At the largest gap last night between the Horde and Alliance populations of Dalaran, the Horde made up for roughly 40% of the total realm population to the Alliance's 60%. While faction balance is a concern for all realms, overall population and realm queues have the better part of our attention at the moment, particularly as is the case for Dalaran. Transfers may be reopened to Dalaran if and when the realm is no longer experiencing exceptional wait times at peak hours every day. (Source) Balancing realm population The answer at this time is not to provide experience incentives for players to transfer. We are reviewing realm populations, wait times, and faction balances at the moment to determine what solutions will work best. We'll provide additional updates when they are available. [...] We're looking to open up free transfers for a number of high-population PVP realms to low-population PVP realms as soon as the request goes through the appropriate people. We would also like to make a new PVE realm available and open it up for free transfers from a number of high-population PVE realms. Lastly, we're looking to open up free transfers to Gundrak from the high-population Oceanic PVP realms. (Source) Aspects off the GCD No, it's not over. We took them back off the GCD. (Source) Hunters in 3.0.8 and 3.1 We talked about it, and Aspects on the GCD is not that big an issue for us. We don't think it's a huge balance problem either way. We can understand though why it feels like a nerf to not have the GCD now and to get it back in 3.0.8. So we can keep Aspects off the GCD. No harm done. (They will still have the 1 sec shared cooldown.) The argument of why you can't just do too much damage until Ulduar is a silly one. Hunters are doing too much damage. Yes, some other specs are also doing too much damage, but we are reigning those in too. Remember, our tests are not done with the PTR data. Our builds are more recent than that and have numbers, bug-fixes and data you haven't seen. We try and give you a heads up to major changes when we can, but we can't give you an accurate picture of the data with just words. We understand the concern that Survival's damage is too high relative to other hunters. That may be the case on the PTR but it isn't the case for us. We have some different numbers for Explosive Shot than the PTR has. We understand the concerns about T.N.T. [...] On the Aspects issue, we don't like taking things off of the GCD. There is a reason we have a GCD and it has everything to do with being a server-client based game. We tried to fix the problem with Aspects being difficult to manage by reducing the need to switch from a defensive aspect (Monkey) and an offensive aspect (Hawk). Enough people (and not just on this thread) said Viper would still be a problem, so we agreed in this case to take the Aspects off the GCD. This is a good example of feedback working. (Source) Patch 3.0.8 pet changes We are iterating on the pet abilities I mentioned earlier and we have new numbers for anyone out there who is still trying to theorycraft this. One of the reasons I don't always provide numbers is because we change them a lot. Rank 6 Scorpid Poison - 23 base Nature damage per tick, ticks every 2 sec for 10 sec, 0.014 coefficient, 1 stack max, 10 sec cooldown Rank 6 Rake - 57 base physical damage, plus 21 base damage per tick, ticks every 3 sec for 9 sec, 0.0175 coefficient Rank 6 Spirit Strike - 57 base Arcane damage plus 57 additional damage after 6 sec. The initial hit can crit. 0.04 coefficient. 10 sec cooldown. We realize gorillas are great for tanking and leveling and we'd like to get other Tenacity pets up there, but right now we are focuses on the raid dps pets since they seem to be of the most concern to the community. (Source) Rogue's Dismantle I just wanted to comment on this for any hunters who are new to being disarmed. Weapon chains affect your global disarm duration. They aren't tied to the weapon per se. An offhand weapon chain works on both weapons and your bow. When disarmed, you lose abilities tied to that item and armor, but not other stats. Circle of Healing nerf and other talent trees We do care and we do listen. But I think sometimes players don't listen to each other. There are plenty of players who say they understand CoH was overpowered (even if they disagree with our solution) and there are plenty of players who say they like healing on their priests and that their priests are the backbone of their raid. If you don't feel that way, that's cool, but you can't realistically expect us to only listen to you while ignoring them. You can tell us what you don't like about the class and what your concerns are, and many of you have. We appreciate that feedback. But that doesn't mean we are going to make a whole lot of changes if we don't feel they are warranted. We're not asking you to design a class for us to go implement. Saying a class is broken doesn't make it broken. You can say it's underpowered in specific areas if you feel that way, or even that you think the mechanics are clunky and don't play wel... Patch 3.0.8 not going live today (Jan 06, 09) Patch 3.0.8 not going live today The european server message was updated a few minutes ago with the following: Quote from Blizzard staff Weekly Maintenance, 07/01 This Wednesday there will be a live maintenance, i.e. rolling restarts of all realms between 05:00 and 07:00 CET. Each realm will receive a 15 minute notice prior to being restarted. Thank you for your patience and understanding. US Maintenance, 3.0.8 Icons, Blue Posts (Jan 06, 09) US Downtime - Extended maintenance Quote from Blizzard staff January 5, 2009, 4:20 PM PST We will be performing maintenance for all realms on Tuesday, January 6th. The downtime will begin at 3:00 AM PST and end at approximately 11:00 AM PST. Is patch 3.0.8 going live today? We don't know yet and Blizzard didn't say about it, obviously the site will be updated as soon as possible if it's the case. (It wouldn't be impossible to see it, but there is still a lot of activity on PTR forums, just don't get your hopes too high)
Patch 3.0.8 - New Ammo Icons ? A few icons have been added in patch 3.0.8, 9 of them are for new ... ammos? We didn't see anything about that on 3.0.8 PTRs. I definitely won't jump to conclusions because there are thousands of way to use the icons but maybe we will see them on items introduced in Patch 3.1, which would be interesting now that Ghostcrawler said that hunters damage will be greatly changed in this patch. Again there is nothing official about this, and nothing unofficial either. Blue posts Quote from Blizzard staff Patch 3.0.8 Notes and current PTR Build The PTR is a build, much like an actual patch. It represents the data at a moment in time. Since the PTR went out we have fixed other bugs and changed class spells and abilities, some based on feedback coming out of the PTR. If we think we are close to releasing a live build, we won't update the PTR. Otherwise, we will keep refreshing the data. I am unable to tell you when we plan for the patch to go live for the same reasons we usually don't announce when we think a patch will go live. (Source) Tanking in Ulduar Most of the heated tank debates seem to involve if one class is better than another or missing a critical skill or something. Those are all totally valid issues and the kind of thing we monitor. Specifically on BoSanc, we understand the concern. We're not ready to make any changes yet because we aren't convinced it's going to end up slanting things much one way or the other. But Ulduar is coming. It's going to be harder and it's going to have bosses no one has tanked before. There will be a lot more to discuss, and unfortunately I also suspect a lot more consternation about who doesn't feel like they have the abilities to tank Ulduar. (Source) Naxxramas and Ulduar raid difficulty I think some of the other players have answered this the way I would. The idea is not that you can bring 25 prot warriors because they are all excellent players and expect to clear Naxx. I exaggerate, but you get the point. The idea is that you have enough coverage over "critical" areas with fewer players so that you have enough free spots to bring who you want. I put critical in quotes, because it varies depending on groups. Some players think Heroism is mandatory. It probably isn't for Naxx but it probably was for Sunwell. Some kind of poison dispel is probably mandatory for Naxx. Innervate isn't mandatory. Battle rez is useful while learning the encounters. And so on. Having two priests is currently mandatory for heroic Naxx to do one encounter (that gates some others). We knew we were pushing the envelope with what we could expect of of raids with that design. I think most 25-player groups have 2 priests, but I'm sure not all of them do. If we had asked you to have say 2 Survival hunters, that would clearly be over the line. If we had asked you to have a death knight MT for Saph, that would have gone against the design. Perhaps we should have left up one crystal so you only needed one priest. I think expecting one of each class isn't too much to ask for a 25-player group, provided we aren't asking for a particular spec or a particular role (like a druid tank or a paladin healer). But this is the kind of thing we're going to have to explore a little more to see how it feels. Ulduar is going to be more difficult than Naxx, and we expect to see a lot more concerns or complaints about specific classes, specs or buffs being mandatory. We're not designing the encounters that way, but with tougher tuning, I wouldn't be surprised to see more given how much we've seen about relatively easy raiding content. We will deal with those problems if and when they arise. (Source) 25 Players raids composition and effects of the upcoming Wild Growth / Circle of Healing changes Seriously though, I recently addressed this in a healer thread. We knew heroic Razuvious was pushing the envelope asking for 2 priests, but we also wanted to explore a little of how much we could push the envelope. One of the nice things about Naxx is you can make progress on other wings while you wait for priests to log on or whatever. I'd say in general we might make the assumption in a 25-player raid that you have every class available, but not every spec available. We might assume you have a paladin, but not a Prot paladin. We might require you to spellsteal but not deep freeze. In a 10-player raid you should be able to roll with 1-2 tanks and 2-3 healers of any kind. At most you might have unconventional solutions to some fights that benefit more from not having too many melee (KT) or instant hots (Malygos). We haven't nerfed Malygos' Vortex yet because frankly people have beaten him with every combination of healers possible (including 3 Holy paladins). We are prepared to nerf Vortex however if a lot of groups suddenly can't handle the encounter any longer. Once you get a certain amount of health, which many guilds are starting to acquire, Vortex becomes a lot less deadly. I won't offer too many more tips because I think it rubbed some players the wrong way when I gave suggestions for Loken, but rest assured, it can totally be done. [...] I don't think heroic Raz is anything close to that scale, and in any event, I would not anticipate many encounters like that. We hate to rule them out completely, just because we design a lot of boss fights and frankly the diversity is nice. One of the things that is cool about the encounter is that priests get to tank for one fight -- something they never get to do (the MT can just do the control on the 10-player version) and Mind Control, which often doesn't work in instances, gets to shine. (Source) Changing classes / specs between encounters The best guilds in the world already send people to respec between fights or swap out classes between fights. We don't want this to be the standard way everyone raids, but we don't think it's worth implementing a lot of punitive measure to prevent either. So dual-spec won't affect those guilds much. So then it comes down to what is most likely *your* guild (unless you are in one of those cutting-edge guilds, in which case I salute you). In your guild are all the players such amazing players that they can always hit the theortetical max dps predicted by spreadsheets and combat dummy tests? If so, then the pure classes should still be on top. If not, then you still don't have much to worry about. If you are an amazing mage and can out dps the shamans and druids, then you'll probably get a spot. If you aren't an amazing mage, but you have good friends in the guild and they like having you along then you'll probably get a spot. The groups that might get caught are those that struggle with content and feel like stacking classes is the solution to get them through. But in nearly every case I see this, the group would do far better to just get better gear, talent builds, or learn how to handle the encounters or which buttons to push. The exception are the cutting-edge guilds that ARE struggling with cutting-edge content, but they are going to stack classes per encounter anyway (and 99% of us aren't in those guilds). (Source) Dual Wield There are talents that benefit DW more than 2H. We think that is more interesting than every talent always giving you the same benefit no matter what your gear choices. BCB, Killing Machine and Necrosis, among others, should benefit DW. If DW is too stron... Patch 3.0.8 Enchantments, Blue posts (Jan 04, 09) Patch 3.0.8 - Enchantment changes
Blue posts mentioned a few times the changes made to enchantments in 3.0.8 but I never took the time to list them. Hopefully the forums are full of wonderful people and TheRabidDeer made a nice list on our forums! [html]
All trademarks and copyrights on this page are owned by their respective owners. Content is owned by the Poster.
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